![]() This allows a character to remove b per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. BraceĪs a maneuver, the character may Brace himself. At your GM’s discretion, your character may not be able to use Bought Info if the information is particularly sensitive or difficult to find, or buying it doesn’t make narrative sense. When making any knowledge skill check, your character can instead use this talent to spend an amount of currency equal to fifty times the difficulty of the check and automatically succeed on the knowledge check with one uncanceled s (instead of rolling). When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction. When a patient under your character’s care heals wounds from natural rest, they heal additional wounds equal to twice your character’s ranks in Street Clinic. Talents Tier 1 All-Terrain Driverĭo not suffer usual penalties for driving through difficult terrain when using Driving. Please refer to Shadowrun source materials for lists of languages to use in your campaign. ![]() You may purchase additional languages for 5 XP. Your character starts with one native language. Since you generated it after you purchased starting gear, you can’t use this currency to buy more starting gear! Languages Add the value of the die roll to any remaining starting funds. As this is not nearly enough for characters such as Deckers and Riggers, you may expend up to 20 XP at a rate of 5000 nuyen per 5 xp.Īt character creation, you may not purchase gear that is Rarity 6 or higher.Īfter you’ve finished purchasing starting gear, roll a d1000. In Character Creation, players start with 5000 nuyen to purchase gear. Street MageĬareer Skills: Arcana, Cool, Discipline, Knowledge - Magic, Medicine, Perception, Streetwise, Vigilance ShamanĬareer Skills: Discipline, Knowledge - Magic, Medicine, Perception, Primal, Skulduggery, Streetwise, Survival DeckerĬareer Skills: Computers, Cool, Discipline, Knowledge - Interests, Mechanics, Perception, Stealth, Vigilance TechnomancerĬareer Skills: Computers, Deception, Discipline, Knowledge - Academic, Resonance, Skulduggery, Streetwise, VigilanceĬareer Skills: Computers, Gunnery, Mechanics, Operating, Perception, Piloting, Ranged - Heavy, Vigilance Vehicle RiggerĬareer Skills: Computers, Driving, Gunnery, Mechanics, Operating, Piloting, Ranged - Light, Resilience Bounty HunterĬareer Skills: Athletics, Cool, Driving, Melee, Perception, Ranged - Light, Stealth, Streetwise Street SamuraiĬareer Skills: Athletics, Brawl, Gunnery, Perception, Ranged - Heavy, Ranged - Light, Resilience, Survival FaceĬareer Skills: Charm, Cool, Deception, Discipline, Leadership, Negotiation, Skulduggery, Streetwise Street DocĬareer Skills: Cool, Discipline, Knowledge - Professional, Mechanics, Medicine, Negotiation, Streetwise, Vigilance Infiltration SpecialistĬareer Skills: Athletics, Coordination, Melee, Perception, Ranged - Light, Skulduggery, Stealth, Vigilance SmugglerĬareer Skills: Cool, Discipline, Driving, Gunnery, Mechanics, Perception, Skulduggery, Stealth OperativeĬareer Skills: Athletics, Coordination, Coercion, Perception, Ranged - Light, Skulduggery, Stealth, Vigilance Special rule for Mystic Adepts: At character creation, your combined Qi and Primal/Arcana skill ranks may not exceed 2. Career Skills: Athletics, Brawl, Coordination, Discipline, Qi, Resilience, Streetwise, Survival Social AdeptĬareer Skills: Charm, Cool, Coercion, Coordination, Deception, Discipline, Negotiation, Qi Gunslinger AdeptĬareer Skills: Athletics, Coordination, Discipline, Perception, Qi, Ranged - Light, Resilience, Vigilance Melee AdeptĬareer Skills: Athletics, Coordination, Discipline, Melee, Qi, Resilience, Survival, Vigilance Mystic AdeptĬareer Skills: Athletics, Discipline, Perception, Qi, Stealth, Survival.
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